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Counterpressing is about angles, not sprint speed

Sides that win the ball back instantly do it by standing in the right places before they lose it, not by running harder afterwards.

Counterpressing is about angles, not sprint speed

The phrase that ruined this was counterpressing speed. It implies a race, and it sends coaches hunting for players with high sprint numbers, when the teams who recover the ball fastest are frequently full of people who are not quick at all.

What they have instead is proximity. If you lose the ball with four players inside about ten metres of it, you do not need to sprint, because the opponent has nowhere to put his first pass. If you lose it with your nearest support thirty metres away, no amount of speed helps, and your recovery run will arrive exactly one second after the ball has been switched to the far side. The press was decided by the shape you attacked in, not by the effort you made afterwards.

This is why good counterpressing teams look strange in possession. They overload one side of the pitch and leave a whole flank empty, which commentary tends to call predictable. It is not. It is a bet that the ball will be lost in the congested area, and that losing it there is survivable, whereas losing it in a spread-out shape is not.

The angle part matters just as much. Two players closing a ball carrier from the same side is one player wasted. The first presser is not trying to win the ball. He is trying to force the carrier's body to turn a particular way, and the second stands where the pass has to go once that body has turned. Get the angles wrong and two men are beaten by one touch, and now you are in a foot race you will lose.

There is a cost nobody enjoys discussing. This style dumps repeated hard decelerations on the same profile of player, usually the two central midfielders and the wide forwards, and decelerating is harder on soft tissue than accelerating. A side that presses like this for ten months pays somewhere, and the payment tends to arrive in March.

So when a manager says his team needs to press faster, I mostly hear that his team is attacking in a shape that makes pressing impossible. Fix the shape and the speed problem quietly disappears.

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